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Robert Trapper

Takistan Rules

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Link to Punishment Document


Section Index

General Rules

Section 1.1 -Cheating/Hacking/Exploiting

Section 1.2 - Initiation Rules

Section 1.3 - Random Deathmatching (RDM)

Section 1.4 - Vehicle Deathmatch (VDM)

Section 1.5 - Metagaming/Out of Character/Powergaming

Section 1.6 - New Life Rule

Section 1.7 - Gang/Group Rules

Section 1.8 - Standards of Roleplay (Fail RP)

Section 2.0 - Green Zone Rules

Section 2.1 - Police/EMS Rules

Section 2.2 - Rebel Area and Drug Areas

Section 2.3 - Combat Logging/Storing/ Reviving / Siezing

Section 2.4 - Major Crimes

Section 2.6 - Malicious Intent

Section 2.7 - Teamspeak Rules


General Rules

  • PsiSyn Network Rules apply
  • Takistan Names:
    • Red Cross and TSF/NATO can have there rank in there name. EX: [NATO] Pfc. K. Zeta
    • Gangs can have there gang name BUT NO RANK. EX: [MMCH] Tyler Walker
    • TSF/NATO Must use another name to play civ 
  • UN/TSF can only use UN/TSF slots, anyone found will be kicked without warning. Persistently doing it will result in a ban 
  • If you have received two ingame bans within the community, you will be removed from any current faction e.g. TSF, NATO, EMS, and will have to regain that position. You will have to reapply after 60 days.


Section 1.1 - Cheating/Hacking/Exploiting


  • Using any kind of cheat, script or hack that gives you an advantage over other players is not permitted
  • Using any kind of exploit is not permitted, this includes but is not limited to:
    • Duping Items/Money - Will always result in a perm
      • If you receive or find obscene amounts of money, you must collect evidence of how you got it in case you are flagged up by the anti-dupe.
    • Abusing any kind of bug to your own advantage
    • Using Macros / Auto Clickers
    • Using the vault, jump or any other mechanic to walk through the wall of a building, window or closed door
    • Abusing your whitelisting obtain TSF/ NATO weapons or items to use as a civilian or issue out to other civilians
    • Taking items from dead bodies
  • You can not buy cop gear from the stores and then swap to civ to use them
  • You can not own or use any items or vehicles that are no longer obtainable in the server (IE. Suppressors, Weapons, Scopes , Cars - not attainable by PD or Civilians currently) if you come across any of these items, or vehicles report to an admin straight away.


Section 1.2 - Initiation Rules


  • There must be verbal initiation before you or your initiated group can engage in gunplay. Some exemptions are listed below
    • To initiate you must have a visible firearm out
    • You must initiate before knocking someone out, and wait 2 seconds [after initiation] before knocking them out. 
    • Initiation lasts for 10 minutes; anything over the period requires re-initiation unless a firefight is activity happening.
    • To initiate on someone in a car, they must be going under 60 km/h
    • You can only initiate inside of a vehicle if you are sitting in a seat in which you can fire from.
    • You cannot initiate gun play with anyone when you are restrained. Example: Telling TSF/ NATO that they need to let you go or they will be shot.
    • No initiation is required in the Exclusion Zone to engage in gun-play 

Group Initiation

You have to be wearing the same clothing (clothes and vest) to initiate as a group (TSF/ NATO)

When you initiate on the police, it does not mean you initiate on the entire TSF or NATO forces as this is a random death match. The initiation would only be towards units involved in the situation or on those that arrive as backup.


TSF/ NATO may shoot civilians with a visible weapon out within 200m radius of the Border Wall if they show a direct threat to the borders integrity without initiation, If someone is shot without posing a threat  then they may punished for RDM.

Helis/Planes within 200m radius of Border Walls can be given warning shots. If they fail to leave the area they can be shot down, if they are not contactable on air frequency, 60.3

Using a helicopter to block the path of another helicopter taking off is classed as initiation. Players that are within the same gang as the heli pilot are allowed to open fire on the heli blocking their path

Being in a TSF/ NATO chase which has lasted longer than 5 minutes means there is initiation between police and the vehicle being chased. individuals not in the car being chased must initiate separately

If you are being VDM’ed intentionally this counts as initiation, you may fire at the vehicle. This does not include general road accidents or yourself acting in a way to get hit by vehicles. You must be sure it's intentional VDM as you killing them may be RDM which is still punishable.

People giving out your location or running around in the fire fight can be shot without initiation by TSF/NATO and Civilians, this includes medics.

You are responsible for your own initiation, if you are in whisper and the initiation cannot be heard, that is your fault

Section 1.3 - Random Deathmatching (RDM)


RDM - Random Death Match is defined as shooting at another player without engaging in any form of appropriate roleplay or without any reason

If a group member of yours is RDM’ed, or another player attempts to RDM you, this counts as one-way initiation meaning you can return fire, however this only counts towards the player or players firing at you.

You must give a minimum of 10 seconds for someone to comply with your reasonable demands before shooting, unless they are clearly not complying with the demands set out to them.


Section 1.4 - Vehicle Deathmatch (VDM)


Vehicle Deathmatch is defined as using your vehicle to run people over, ram other vehicles in or outside of combat, or with the intent to cause an explosion.

TSF/NATO can S1 (desync ram) vehicles which are fleeing.

If you are being chased by TSF/NATO you can brake check or counter S1.

You can VDM in self defense, if someone is shooting at you or threatens to do so.

You can use your vehicle to try and block in another vehicle to stop them from escaping

After a head on vehicle collision with no prior roleplay, the parties involved can not kill or rob each other or bring about harm in any other way, any other party may take advantage of this as they desire (unless a said person is associated with the gangs [if applicable] involved in the crash)


Section 1.5 - Metagaming/Out of Character/Powergaming


Metagaming is an action where the player makes use of knowledge that the player is aware of but the character is not meant to be aware of

If you are playing on the server or providing information to players in game by and watching a stream this is metagaming

GoPro/Footage/screenshots etc can not be used as evidence in an UN/NATO/TSF punishment if the provider of the evidence was killed and not revived by UN/NATO/TSF/CIV. If killed the provider must show they were revived for the evidence to be usable. (You must acquire the perpetrators name using in game methods and not kill logs or death screen)

Stream sniping is a bannable offence. If you are playing on our server and are watching a stream even if you may not be using the information it is still metagaming

Demoting/Blacklisting from factions must be due to in-game issues or RP related circumstances. You may not demote/blacklist players from your faction for anything not pertaining directly to your faction or training of your faction. Doing so is considered metagaming and is not allowed.

Powergaming is acting out an action which you cannot physically do in game, eg i’m holding a knife to your neck

If you are ziptied or restrained you can not use your radio, jump out of vehicles etc.

You are able to destroy someone's gopro or recording device by breaking the device rendering it unrecoverable for punishments. You must knockout/tackle that individual clearly stating you are breaking their recording devices.

Hospitals/TSF,NATO HQ’S/Checkpoint (within the main perimeter walls) are equipped with CCTV. Any Youtube/Stream etc footage recorded within these areas can be used within RP scenarios (even if the individual is killed)

Using 3rd Party Communication is prohibited if being used to communicate with another player who is currently in the server and using it to your advantage (Steam, Discord & other Teamspeak servers). Using to your advantage as an example would be communicating to find each other, notifying your friends you're being robbed etc. This must be done via in game communications only.

Going out of Character is talking about things which your character doesn't know about or fits into roleplay. Examples are:

I'm going to the gods

This is a green zone

Playing soundboards without a valid roleplay reason (Car Radio etc)

Section 1.6 - New Life Rule

You are not allowed to return to your death location for 15 minutes. Your character does not remember any information from your previous life nor are you allowed to revenge the people that killed you. You still remember friends. You cannot remember any information from a previous life once dead. If you die due to RDM/VDM or a glitch, you may return and remember what happened.

Once you’ve been picked up by a medic, you may not return to combat or become involved in the situation that resulted in your death unless under direct threat. (I.e, someone initiating on you)

If you have been picked up by a medic, you cannot remember your previous life.

If a civilian is arrested they can remember their previous life for the purposes of their legal defense

If you were cpr’d by a civilian or TSF/NATO, you remember your previous life.

Section 1.7 - Gang/Group Rules

You can only patrol with a maximum of 10 people in your group.

During War you can not group up with other gangs

Only members of z gang car wear that gangs clothing. You are KOS anywhere by active members of THAT gang, You can not shoot back without verbally initating, doing so is RDM

When you initiate on a group/gang, it does not mean you initiate on every gang member as this is a random deathmatch. The initiation would only be towards the  gang members involved in the situation or on those that arrive as backup. (Same uniform and vest)

Gang strikes are explained in the gang section of the forums

Gang members must wear a tag before their name in order to be claimed apart of a gang. For example: PSI SYN Gang = [PSI]Jake Keeble / you should not have is as [PSI] Rct. J. Keeble or [PSI] Rct. Jake. K your full Roleplay name must be in your title.

When you are in an alliance / truce with another gang and not in the same clothing, this does not mean you share an initiation. This is considered RDM if the other gang starts shooting.

Section 1.8 - Standards of Roleplay (Fail RP)

You must have a good reason for the things you are doing and have a good story to back it up. The story must have some thought put into it. For example I want to start a fight or I want to get into a TSF/NATO chase because I can are not good reasons.

If you die in a firefight to TSF/NATO and are revived by a medic, TSF/NATO can restrain you after being picked up. You can not resist!

After robbing a person, you must wait 15 minutes before you can rob the same individual again.

You can’t play music while in restraints! You can't play music while in jail if a officer removes your audio devices

You can only shackle someone’s feet after restraining them.

Jumping into or out of a vehicle while it is unlocked is allowed, unless the kidnapper/officer informs you that they have “Put your seatbelt on”.

You must not purposely bait players. For example, deliberately driving in and out of the TSF/NATO HQ to have an officer initiate on you so you can shoot or rob them etc.

You cannot rob players after you have killed them, you must wait 15 minutes before you can rob the same person again

Once you have been revived by EMS you are in their custody. You have been seriously injured and must RP as such. Ignoring EMS or evading their custody is not tolerated.

If you have been taken hostage you should follow the demands of the person who kidnapped you, If they feel you're not valuing your life by ignoring simple instructions you can be killed.

You can not force players to interact with ATM's or Stores when you have taken them hostage or robbing them

TSF/NATO can not CPR civilians they intend to arrest/detain/search(except in the exemption situation) Civilians may CPR people who are not in their group but they are not allowed to Zip-tie, Rob, Kill or Kidnap once they've been revived.

You cannot spam or abuse the 911 call system - it is unrealistic and punishable as marked in-game on the 911 message display

Value of Life - Fail RP

As this is a video game people can respawn and deaths are meaningless beyond physical item loses. Therefore there are several rules to encourage reasonable responses to situations.

You must always value your life, if someone initiates on you while you are at a clear disadvantage and by not following their demands will most likely end in death (such as not having cover or having your back to the other person) you should surrender and comply to their demands, some examples are

You have a gun in your hands but someone has a gun to the back of your head telling you to put your hands up

You have your gun holstered and someone tells you to put your hands up while they have their gun pointed at you

You are stationary as a driver in a vehicle and someone points a gun at you from the driver side asking you to step out and surrender.

You must have a very good RP reason to blow up a suicide vest and they can only be used in Major Crimes otherwise you may be punished for NVL.

If you are using a Suicide Vest you cannot be armed with any other type of weapon

If you are planning or apart of a major crime, the Suicide Vest must be stored in backpack or vehicle until you have arrived on scene of the major crime, and must be taken off after it has finished, you must not wear it upon travelling to and from location

Once an initiation has taken place you cannot knock somebody out in combat to gain an advantage.

Placing down any sort of explosive device that directly puts your own life in danger is considered NVL.

Section 2.0 - Green Zone Rules


Greenzone is a non crime zone, ie stealing vehicles, and petty crimes are not permitted here.

You may only commit non-violent crimes within a green zone (eg, Selling weapons)

No crimes can be committed within spawns

The following have a 15m Green zones around them

Civilians Spawns

ATM's (only physical models)

TSF/NATO Spawn/HQ Grounds

Red Cross Spawn/Hospital Grounds

Terrorist Hideout

Excessive trashing talking and baiting within a greenzone voids the Green Zone for any person involved.

If you flee into the Green zone, the Green Zone is voided for any persons involved.

If you commit a non-violent crime within a greenzone the greenzone is void for the parties involved and police can attempt to arrest/detain

You are not allowed to camp outside of a safe-zone for more than 5 minutes waiting for a user to come out of the safe-zone.

Section 2.1 - Police Rules

Officers must try their best to roleplay even when civilians are in jail and must not just restrict them to their cells unless having a good reason.

Officers can only restrain civilians if they:

Have their hands on their head

On the floor

If the officer is behind them.

Knocked out or Tazed.

TSF/NATO command cannot be corrupt as they are acting as IA in a sense if you see corruption report it to them
You can not give out police weapons or equipment as part of corruption- this includes vehicles (exclusive to TSF/NATO), virtual items (exclusive to TSF/NATO), clothing (exclusive to TSF/NATO) and weapons.
TSF/NATO must not close the bank vault until all members of the bank robbery and been killed, restrained or left (10 minutes after combat has ended.).

TSF/NATO are only allowed to spike strip moving vehicles

TSF/NATO have the authorisation to engage suspicious helicopters/planes flying in restricted airspaces if they are not contactable on air frequency, 60.3.  DOC is an example of a restricted air space.

If TSF/NATO offers free passage they have to honor it (the maximum they have to honor by the rules is 1km), they cannot begin to shoot after free passage has been given. However, they can chase after the suspects once the hostage has been secured and engage in combat later on in the 10-80.

NATO and High Command are the only departments authorized to raid Black Market and Rebel

All other departments may only respond to a Black Market if a unit has died there.

TSF/NATO may only raid the Black Market 30mins before and after restart" and "If caught or failed to capture, cops must not re-try to capture for another 45mins.

If your face is clearly visible in evidence provided to Command - UID numbers can be used to identity you. (Wear a mask that only shows your eyes or completely hides your face to avoid identification)

Red Cross Rules

At no point can you claim to a medic that you have double tapped someone. Medics can judge someone whether they can be revived or not.

If the civilian is being sent to prison while in medical custody, you must ask the police officer to escort you to the hospital. This is Fail RP

Red Cross cannot carry any weapons

Red Cross can not sell Red Cross clothing or gear to cops or civilians

You can not kill or rob a medic or steal their vehicles. If a medic is combat reviving and continues to do it after being warned you may kill them

Medics may not revive during combat or 2 minutes after the battle has ended and has been deemed code four by the cops at the situation.

Medics are not allowed to enter any rebel capture points that are currently in the process of being captured.

Only Red Cross can wear Red Cross clothing

Medics can not resuscitate a player who has detonated a suicide vest

EMS are not allowed to abuse their jobs, or the medical system in any way.

EMS is a neutral faction. They cannot take sides such as NATO/TSF/Civilian and solely revive only one faction.

Section 2.2 - Rebel Area and Drug Areas

TSF/NATO must use sirens when initiating a raid on Drug fields.

There must be at least 7 NATO involved in a raid of rebel area.

When TSF/NATO initiate sirens at drug areas they can be shot by Civilians without initiation but TSF/NATO can't shoot unless shot at.  

Rebel area and drug area’s are only allowed to be raided 30mins before and after restart and have a 45 minutes cooldown are being raided.

You can't bait cops back to Drug Fields to obtain initiation

Section 2.3 - Combat Logging/Storing/ Reviving / Siezing

Combat Logging is logging out when roleplay is active, this includes when being followed, are in combat. If you die you must respawn or get revived.

Combat Storing is storing/impounding or seizing items when someone is trying to rob you.

You can not impound vehicles at major crimes, hostage situations, or gunfights until the situation is completely over 

You can not seize items while in an active situation

Once you have robbed the bank you are strictly not allowed to log off with the money once you’ve received it from the bank this counts as Combat Storing.

Storing your money/vehicle whilst being robbed.

Storing your money/vehicle whilst somebody has started roleplay with or is following you.

Storing money/vehicle during a Hostage Operation.

Driving a vehicle into water so that no one can retrieve it, even if no one has followed you.

Combat Reviving is when you pick someone up during an active gunfight. You may only revive once there are no shots fired for 2 minutes.

Players can not randomly shoot at nothing to stop Red Cross or players from CPR’ing  

Section 2.3 - Major Crimes

There can only be one major crime at a time.

No major crimes are permitted to happen within 30 minutes of a server restart or another major crime

At Bank/Federal Reserve Robberies civilians are permitted to have a maximum of 2 snipers [you can have 1 helicopter hovering over the top of bank, it can not move until negotiations are called off] no other vehicles outside of bank.

Major crimes consist off;

Federal Reserve

Bank Robbery

Checkpoint Takeover


You must not interfere unless you are part a major crime

Once negotiations are called off, there is 10 seconds for each negotiator to get into cover before anyone can exchange gunfire.

NATO/High Command can shoot without calling off negotiations if the hostages life is in immediate danger of death or a reasonable attempt at negotiating has been made but an agreement is not possible due to unreasonable demands.

You cannot call off negotiations through a text message.

All snipers at bank or federal reserve must be declared by full name during negotiations. All parties involved.

A sniper is defined as someone is at least 100 metres away from the bank/federal reserve. All other people involved in a major crime MUST be inside of the bank/federal reserve compound. There should also be no more than 15 people involved in the major crime UNDER ANY CIRCUMSTANCES.

Everyone participating in a Major Crime must be wearing the same clothing, if someone that's wearing different clothing to the robbers initiates separately to assist in a major crime they will still be punished.

You can not commit a major crime with less than seven cops online.

You can not to wear ANY TSF/NATO clothing in a major crime.

You cannot enter the bank or federal reserve with the intention of committing a major crime before the 30 minute mark has passed.

Civilians and TSF/NATO are not allowed to combat revive when they are actively involved with a bank robbery or within the area of a bank robbery

When declaring an attack / war on checkpoint or rasman. You MUST give a 5 minute warning to the opposing faction.  No gunfights between the attackers and defenders can happen in this time.

Section 2.6 - Malicious Intent 

Malicious intent is the use of or intent to use any sort of program, document, or personal information as leverage or to harm another member of the community.

Malicious intent can be, but is not limited to the following:

DDoSing, Doxing, stressing IPs, IP loggers, etc. 

If you are aware of someone doxing another player  ensure that you inform a member of SLT directly. Preferably an HA+ but any rank from SA+ will do. 


Section 3 - VIP (Donation Rules)

Please understand that as a VIP, you are not allowed to give out VIP clothing to non-VIP players, if any non-VIP players are caught (we can see the vip above your name, or lack thereof) they may be punished, and the person who gave it out may have their VIP status revoked.

Edited by Aaron Hudson

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Changed General Rules

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Added to Section 2.3 - Major Crimes

[you can have 1 helicopter hovering over the top of bank, it can not move until negotiations are called off] no other vehicles outside of bank.

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Added to Section 2.3 - Major Crimes

When declaring an attack / war on checkpoint or rasman. You MUST give a 5 minute warning to the opposing faction.  No gunfights between the attackers and defenders can happen in this time.


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Rule Added to Section 1.7 - Gang/Group Rules

During War you can not group up with other gangs

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Added to - Section 1.8 - Standards of Roleplay (Fail RP)

Once an initiation has taken place you cannot knock somebody out in combat to gain an advantage.

Edited by Aaron Hudson

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Added to - Section 1.7 - Gang/Group Rules

When you are in an alliance / truce with another gang and not in the same clothing, this does not mean you share an initiation. This is considered RDM if the other gang starts shooting.

Edited by Aaron Hudson

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Added to - Section 1.8 - Standards of Roleplay (Fail RP)

 Placing down any sort of explosive device that directly puts your own life in danger is considered NVL.

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PsiSyn.com is a modded Arma 3 life server, which is currently based on the map Takistan. The server is un-whitelisted and consists of many custom features.

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