Jump to content

Leaderboard


Popular Content

Showing content with the highest reputation since 06/19/18 in all areas

  1. 13 points
    These rules will slowly be taking effect over the next 24 hours, please follow them, warnings may be given if you do not follow them until the 24 hour mark is up, repeat offenders will be punished during this time. It's becoming apparent that there's issues with several aspects of the server that are making any sort of decent level of roleplay impossible for basically everyone, therefore we believe these changes may help bring back some of the fun of playing on a server and not being 'fucked' by large groups, and also gives new players some sort of chance. Gang Limits We are now limiting the amount of gang members that can roll together to 6 at any time besides major events, since police will be in higher numbers in these events, you may have up to 10 members at any major event, but if you are caught with more than 6 at any other time, your gang will receive a punishment. If for instance, you have 10 people online in your gang, and you are traveling in two groups of 5, you cannot join in any RP situation with the other group, it must be a completely different set of initiation, and you may not join in on any situation that your other group is involved in. Gang bases have no limit as to how many members can be involved, the range this applies to is 250 meters from the base. Valuing your life You must now value your life if: Someone approaches you with their gun drawn and you have yours holstered or lowered and initiates on you Someone initiates on you if the ratio of your group to their group is 2 to 1 or above, I.E you vs 2 people, 2 of you vs 4 of them This means you must comply with their orders and follow through with RP Shitty roleplay and robberies Saying 'out of the car or you're dead' or any variation of this for no reason is not valid Saying 'don't speak or you're dead' or any variation of this is no longer valid, though if they are spamming or screaming you may tell them to stop, this is down to staff's discretion. THESE RULES ARE UP FOR DISCUSSION AND EDITING IF PEOPLE DO NOT AGREE.
  2. 8 points
    The cop cars now are terrible, the horn sirens are static, and the siren that turns on from pressing 1 is extremely quiet that people can't even hear you when trying to pull them over. Even though the RED cars *supposedly* caused lag, is there any possibility of them coming back? Maybe try testing it or something. The RED cars looked better, had sirens on them until they were removed from the car and replaced with the extremely quiet 1 key sirens. It also had horn sirens that followed the vehicle as they went off. That's all.
  3. 6 points
    Well it has taken quite some time to get this all switched over, but we are happy enough with it to put it out to you guys, if there are any issues (which there is a chance there will be) report it on the forums and I will fix it. Server Information: Server IP: 158.69.120.213 Port: 2302 To download this modpack, please click the link below: https://drive.google.com/open?id=1lX9kJI6NfJVc2E_szN5t_zmBQeAt4YMZ To update this modpack, please use this in Arma3Sync: ftp://93.115.26.134/.a3s/autoconfig If you need help installing the mods, feel free to join our Teamspeak Server at ts3.psisyn.com and go to Requesting Tech Support, or watch this video! Basic Controls: Windows - Interaction Menu F - Pickup Items, CPR, Gather, etc M - Map Y - Player Menu Shift + Y - Skill Menu
  4. 5 points
    Wanted system - make it so you pick up evidence and it then makes you wanted, the current auto system makes civs just shoot cops. Speed radar - Add a script for radar to try and add RP for cops.
  5. 5 points
    These two rules have been removed due to popular demand: Robbing random vehicles driving down the road is no longer allowed, they must be doing something to you or be in the area of a crime that does not include initiation between other players to initiate on them. Robbing random players that are doing nothing to you is no longer allowed, they must be in the area (~50m) of a crime that is already taking place excluding initiation of other players, you may initiate on people at any drug dealer, processing area, gather area, gang base, major crime area. The rest of the new rules from here will continue to be in effect:
  6. 4 points
  7. 4 points
    [ADDED] Cops can not open their map if tied up [ADDED] New PD and EMS Cars (We will be working on this overtime, do not complain, it's for the better of the server and should solve the lag issues) [FIXED] Being able to refill mags in a clothing store [FIXED] Cop items dropping on strip search [FIXED] Patdown Script being so slow [FIXED] Price of gas station robberies [FIXED] Process text [CHANGED] Amount of XP on CPR [CHANGED] Cop markers will update more cleanly [CHANGED] You can now rob and tie if they are knocked out Modpack Update: YES Modpack Update Size: 236 MB Modpack Update Link (Only use if you know what to do with it): https://drive.google.com/file/d/1QYndNGv_3_lLYY6_8ivjFlGYAUeMd-T0/view?usp=sharing If you experience any issues or bugs please post in the Report a Bug forum and we will attempt to resolve the issue as soon as possible.
  8. 4 points
    Rest in Peace. At the moment for every party (civ, cop, gangs) its gunfight after gunfight. Clearly nothings going to be done and we're going to stay in this mind frame shoot and kill whenever possible. I'm not sure if this is for everyone; but myself and a lot of the PD do not want to go in game because its no longer fun. For a department like SWAT it is (their main focus is gunfights) but for those like Patrol Departments whose job is to ticket people, arrest for minor crimes etc. they're not having fun because they're like a mini SWAT team. I'm not going to "up the PD RP standards" untill the server ups theirs. PD is the main faction yes, so "we should be good RPers and everyone else will follow" - No, people will not follow the PD if they RP more so don't even suggest that. You want PD to be more like a gang? Sure, I'll make it more like a gang. The way this is going - this is going to happen.
  9. 4 points
    If you don't vote #2 I will come up behind you in the game and slit your throat with my headphone cable
  10. 3 points
    Lakeside Valley Server Rules Recently changed rules will be highlighted in green General Rules No Stream Sniping. e.g. using a player’s livestream to get a tactical advantage against that player. You must always use a valid roleplay name. e.g. Keaton Zeta. [No symbols, ranks or gang names] No combat reviving. e.g. Reviving any player during an active gunfight. You may only revive someone after the scene is declared “Code 4” for cops/ems, or after there has been no gunfire for 3 minutes, or if the entire opposing force is eliminated. (you are responsible for ensuring that the entire opposing force truly is eliminated.) Auto clickers and "Macros" are prohibited on this server. You cannot enter debug intentionally or break the boundaries of the map e.g. sniping from debug to bank Hacking is not Tolerated at all, You will be punished with a permanent ban. You may not use anything to give you an advantage over other players (Lag Switch, Hacks ect.) Section 1 Random Deathmatch (RDM) and Initiation Rules You may not kill anyone unless valid initiation has been made. (you are responsible for making sure that the initiation is clear and heard by the opposing party). You must have a valid roleplay reason to rob someone. (This only includes RP that can be achieved within the game. E.g. “I robbed you because God told me to.” is not a valid reason.) Initiation roleplay lasts for 5 minutes; anything over the period will have to be re-initiated. To initiate you must have a visible firearm out [in your hands, not on your back], and give a demand. You must verbally initiate on a player or group of player before you taze/knock them out or shoot at them. Excessive Trash Talk voids a green zone, but before you take any action against them, you must initiate on them. Sirens do not count as initiation. To initiate as a group, you must be wearing the same clothing as your other party members. (I.E, Uniform & Vests (bags, masks and headwear isn't included)) After correct verbal initiation has occurred, the player you gave a demand to must be given 10 seconds to execute it or if you have reasonable belief they aren’t complying I.E “they start to speed off, run away or go to draw a weapon”, you may then enforce the threat If involved in a head on collision you are not allowed to initiate on the other party nor are other members of your group (applies to all factions) If you have previously been killed and revived within a 10 minute period, the previous initiation has ended. When you initiate on the police, you are not initiated on the whole cop force. Only the ones at the current situation (Including backup) You are not allowed to initiate on moving vehicles going over 40 km/h You can only initiate through voice, not text message etc. You cannot initiate on someone in an animation (e.g. repairing a car). Waiting for someone to finish the animation is NOT allowed Section 2 Vehicle Deathmatch (VDM) Using your vehicle as a weapon is prohibited unless your life in direct danger, I.E a group of players are surrounding your vehicle and the only way to get out is to run someone over. You may not purposely VDM someone unless they are blocking the road. After running someone over, you must not proceed to rob them or use their unconsciousness to your advantage. Desync ramming is allowed only if you are in an active initiation otherwise it's classified as VDM (PD can desync/S1 if they are pursuing you, and valid initiation has taken place) Section 3 Metagaming/Powergaming You may not use any third party communications (Teaspeak, Steam, Skype, discord, etc) to actively distribute information that could otherwise benefit others within a situation. Do not create invisible items such as knives or putting guns to a driver's head while driving. Only use the mechanics that are already in the game, this is known as power gaming. (RP Shackles are allowed.) You must obtain a player’s name through RP reasons only using any other method including teamspeak or keychain is prohibited. You must not pretend to lose your car keys if forced to hand them over as this is power gaming (If you drop them to avoid this, you can still get punished). You can’t use information that you found out of the game without the use of roleplay. Harassing or using the name of a livestreamer without roleplay knowledge is considered Metagaming. You can not store information found in game to remember the information for later use. Exceptions to this are faction specific information. Section 4 New Life Rule NLR (New Life Rule) means when you die you forget the events what led up to your death. You may not go back to the place where you died and seek ‘revenge’ on the person(s) who killed you. Both cops and civs may not return to a 1km radius of where they were killed within 10 minutes of dying. Once you've been picked up by a medic, you may not return to combat unless under direct threat. (I.e, someone initiating on you) If you have been picked up by a medic, you cannot remember your previous life. You can only remember your friends and who you are. You may remember what happened if you need it to defend yourself in a police situation only. [i.e. a court case] If you were resuscitated by a civilian, you remember your previous life. You cannot use your “GoPro” to see what happened before you died. This is exempt to rule breaks. If you were incapacitated you can remember the previous events before you were incapacitated. Section 5 Group Rules When you initiate on a group, it does not mean you initiate on every gang member. The initiation would only be towards the gang members involved in the situation or on those that arrive as backup. (Same uniform, vest, and with a weapon out) Killing a gang member that is not involved and has not been initiated on is RDM. Group initiation only lasts within 500m of an active RP situation unless they are committing a Major crime. Gang numbers are unlimited BUT you MUST be an official member of that gang, Tags/roster etc. Section 6 Roleplay Rules / Fail Roleplay Never break character: Breaking character will destroy the roleplay for you and everyone else. You can’t go out of character and tell people they are breaking the rules. Just record and report them. You can’t play music while in restraints, outside of a vehicle/house or without valid roleplay reason. You can only RP shackle someone's feet after restraining them. You must not purposely bait cops. For example, you must not deliberately drive in and out of the police HQ to have an officer initiate on you. This also means you should not attempt to bait an officer just for the sole reason of wanting to rob them. You must not knock out anybody in a gunfight once initiation has taken place. You may not revive someone that you have killed or conspired to kill. People giving out your location or running around in the fire fight can be shot without initiation by Police and Civilians After robbing a person, you must wait 10 minutes before you can rob the same individual again. You can not use the no fall damage to break role-play. Example; Jumping out of aircraft, jumping off a roof, jumping out of a moving car. Anything over 10m high will be considered FailRP. Doing the DPI jumping, Stretch jump, or anything to fling yourself, will be considered FailRP. The cop negotiator can not be restrained, taken hostage or robbed during negotiations. A hostage can only be taken for a valid reason. To fight with the cops is not valid. You are not permitted to take one of your own gang members hostage. You can only take a hostage when you are ready and going to start a situation. If you are not ready and you have had the hostage(s) for more then 5 minutes you must release them. EX: Having a hostage for 20 min saying to him "you're going to be used for bank" just to stall. If you have had a hostage for a situation and it is finished, you must release them after. Section 7 Not Valuing Life You must always value your life. If a gun is held to your head, you must value your life. Follow demands and actually roleplay! You must always value the life of your gang members or fellow officers. During hostage negotiations cops are responsible for the hostage(s) life. All efforts must be made to negotiate before negotiations are called off at major crimes or hostage situations, by civilians and cops. You must always comply if you are in a stopped vehicle and someone initiates on you while pointing a firearm at you. If you are out numbered 3 to 1 you must surrender and comply with instructions. If a crime is involving hostage(s) cops must attempt to negotiate for that hostage(s) life. Section 8 Faction rules 8.1 Police Rules State command cannot be corrupt. Officers must try their best to roleplay even when civilians are in jail and must not just restrict them to their cells unless having a good reason. Officers can only restrain civilians if they; - Have their hands on their head - On the floor - If the officer is behind them. - Knocked out or Tazed. Police must not close the bank vault until all members of the bank robbery and been killed, restrained or left (10 minutes after combat has ended.). Cops cannot use CPR kits to revive civilians if they were directly involved in the situation that lead to their death. Exempt exceptions are (Civilians jumping out of a moving car whilst in restraints or using an exploit to kill themselves). If a cop CPR’s a civilian they must let them go no matter the crime. Except in jail and the exceptions in the rule above. Police are only allowed to spike strip moving vehicles. Police have the authorization to warn/engage suspicious helicopters/planes flying in restricted air space with warning shots. DOC is an example of a restricted air space. Cops can CPR former prisoners or people in custody who have been killed at DOC. Cops must have a valid roleplay reason to raid someone's house. If cops “smash your GoPro”, you cannot use your video to punish them via IA, this does not apply to rule breaks. Cops cannot camp drug areas (Fields, processors or dealers) for longer than 5 mins unless an active situation is in place. Tear gas does not count as initiation. You must still initiate even if you have been tear gassed / after tear gas has been thrown. Shooting in response to tear gas will be considered RDM. PD and DOC have CCTV for IA cases but only within the perimeter walls and on bridges/entrances not pointing outwards you still need to ascertain permission from the video author to use the video but death and breaking of recording devices will not negate the footage. Police may not sell/give out gear unless it's in a negotiation situation. 8.2 EMS Rules If a civilian is being sent to prison while in medical custody, you must ask a police officer to escort you to the hospital. (Driving away on purpose will result in points) Medics can not issue or sell items/vehicles to civilians. [other than food, water, and health] Medics are not allowed to kill. Killing medics is not allowed, unless you have warned them to leave or they are combat reviving. You must warn them first! Refusing medical custody when revived by a medic, is failRP. This means you may not run away/ leave without the medic letting you go. Medics may not revive during combat and must wait 2 minutes after the battle has ended or has been deemed code four by the cops at the situation. Medics are not allowed to enter any rebel capture points that are currently in the process of being captured. Civilians cannot steal medic vehicles at any time. Robbing medics is not permitted Section 9 Rebel Area and Drug Areas Police must initiate via a verbal initiation at all times. There must be at least 30 civilians online in order for cops to raid a rebel area. Rebel area is only allowed to be raided 30 mins before and after restart and have a 45 mins cooldown before being raided again. Section 10 Combat Logging Logging out during, after or to avoid a combat situation is not acceptable unless you have direct permission from a member of the Senior Leadership Team. You must wait for the full death timer and respawn before you log off. Only SLT can authorise a combat log. Section 11 Major Crimes There can only be one major crime at a time. No major crimes are permitted to happen within 30 minutes before and after a server restart. Major Crimes can only happen once every 30 min Major crimes consist of: - Federal Reserve - Bank Robbery - Casino - An attack on the DOC / Evidence Locker You can not team up with other gangs during a major crime. You must all be wearing the same clothing. You must not interfere unless you are part of the major crime. Once negotiations are called off, 10 seconds must be given before any engagement takes place. You cannot call off negotiations through a text message. You may not commit a major crime with less than seven cops online. You cannot enter the bank or federal reserve with the intention of committing a major crime before 30 minutes have passed after a server restart A DOC takeover may only last a maximum of 40 minutes, after this time any attacking party must leave. You may only takeover DOC with a valid roleplay reason such as breaking out a Gang Member/Friend, or a hostage situation etc. There has to be some form of negotiations at Major Crimes Section 12 Safe Zone If you are within 25 Meters of a spawn point (Lakeside, Morrison Los Disblos) it is considered a “Safe Zone” You may not break the law in any manner, Ie - Stealing a car, robbing someone, etc. If you are within 15 Meters of an ATM and or Vehicle Spawn Point it is considered a “Safe Zone” You may not break the law in any manner, Ie - Stealing a car, robbing someone, etc. You may not push/ bait someone out of the Safe Zone. Running to the safe zone when you have been initiated on / being chased, will make the safezone not valid for you and the person(s) chasing you. Trolling (e.g. trash talking, playing very loud music etc.) in the Safe Zone voids the Safe Zone. Section 13 Police Traffic Stop Rules Rule: If you are driving, and a police officer pulls up behind you and tells you to pull over via their vehicle, you must comply regardless of scenario, excluding only: You may only continue to drive if: You are in an active situation with police. You are being chased by another party already. How this rule works: Police officer will decide to pull you over for a number of reasons, I.E suspicious activity, illegal area, etc. You pull over to the side of the road and wait. Police officer(s) get out of their vehicle and walk up to your vehicle. Police officer(s) will speak to you, they can question you or ask you to hop out of your vehicle if they have reasonable suspicion. At this point, you have two choices, you may comply and hop out, OR you can choose to flee in your car. You must have a valid reason to flee, I.E you are wanted, or are in possession of illegal items. This is considered initiation, BUT the officer cannot shoot you here, or spike strip you, they must jump in their car and pursue you After 30 seconds of the police chase, what you do at this point is completely up to you, you can jump out, maybe you crash, etc. Why this rule? Police and even some civs are complaining that the only scenarios they run into with police are stop or die, robberies, or car chases that end up in immediate gunfights, this will help towards making the server more fun for those who like to have at least a little bit of roleplay, but does not restrict the end goal for those who only want gunfights. Section 14 Misc Rules The LCSO/DOC ATM is not to be used by civilians. (Leads to 'Cop Baiting' Cases) You must not kill yourself while in jail. Deathchat cannot be used as evidence unless it is being used for a pastoral case e.g. racism, bullying or other offensive language. You cannot revive and then proceed to rob someone. You cannot use a vehicle to block any entrances during a major crime (federal reserve robbery etc.) You must not kamikaze vehicles into anyone or anything purposely. You may not camp item sellers, for example, drug dealers. Doing so will count as Fail RP. Civilians can not use barriers to kill someone. Suicide vests must only be used in Major Crimes. You may not use a suicide vest to rob or kidnap anyone. You may not wear a suicide vest anywhere else but a major crime zone. You are only allowed to have up to 2 suicide vests during major crime. Having a weapon of any kind with a suicide vest is not allowed. Using the ingame chat is not allowed at all.
  11. 3 points
    [ADDED] Your radio freqs as cop will get set on respawn, etc. [ADDED] Better map markers [ADDED] Check to see if you are already processing [ADDED] Evidence Systems for Cop [ADDED] You can now save and delete presets (Will be for later update) [ADDED] New Spawn Menu [FIXED] Combat Reviving for medics [FIXED] Floating Casino [FIXED] CPR Killing if you had the CPR Perk [FIXED] Desync *Maybe* [FIXED] Gang Issues [FIXED] Jail Logging [CHANGED] Cops can now access mod shop [CHANGED] Distance you can rob shit like casino, etc. Modpack Update: NO Modpack Update Size: N/A If you experience any issues or bugs please post in the Report a Bug forum and we will attempt to resolve the issue as soon as possible.
  12. 3 points
    As a person that does not exploit. The clothing store guy was my best friend. I asked for more bullets in my mags he was the only good rp I got on the server 😭😭 didn’t shoot me when I spoke to him
  13. 3 points
    [ADDED] RPD Base [ADDED] MP5 to Cop Shop [ADDED] Filters to stop script kiddies [ADDED] A lot of new clothing to VIP Shop [ADDED] When you own a cartel, your gang will now all get a cut out of peoples processing [ADDED] You now will earn XP for cpring players [ADDED] Cop Markers will only show driver of vehicles (Should be a lot more clean now) [ADDED] The players items will now drop when Strip Search option is pressed [FIXED] CPR Exploit where two people could revive [FIXED] DB Security [FIXED] Wire Transfer Exploit [FIXED] Gas Station Exploit (Will now be a timer on shop insted of client) [FIXED] Clothing Store Slider to rotate player [FIXED] Drug Cartels [FIXED] You can now see who kills you with a suicide vest [CHANGED] Vehicle Spawning [CHANGED] Perk points earned on level up [CHANGED] You can now only tie players if they are surrendering [REMOVED] Dropping Items on Death Modpack Update: NO Modpack Update Size: N/A If you experience any issues or bugs please post in the Report a Bug forum and we will attempt to resolve the issue as soon as possible.
  14. 3 points
    Change the 6 person gang limit, or make it apply to cops as well
  15. 3 points
    +100 Finally a shift in the right direction. For those that say this will take the "fun" out of the server y'all need to re-evaluate yourselves and find a valid reason to fuck with people.
  16. 3 points
    +1 tbh it will be better in the long run.
  17. 3 points
    Or you can just reduce prices for everyone including cops roleplay in arma 3 has gone for a while no point trying to bring it back all people want to do is kill nothing else
  18. 3 points
    So many people (not me) have done a shit ton of drug runs and robberies to get money to buy your 100k guns and now your just going to make them do it again? You also already wiped money down to 700k and upped gun prices. PepeHands
  19. 3 points
    You already upped guns n shit. You guys have already been wiping people that exploited xp which makes that point invalid. And you just wiped the money down to 700k and I still see people in trucks grinding, and you want to undo it again? I'm ded
  20. 3 points
    Don't think its fair that the people who did it legit have to restart because people cant do it legit...
  21. 3 points
    Let them feel relevant for a measly few comments, god knows they ain't relevant anywhere else
  22. 3 points
    My feedback: The white text on the map with a light colored background is very difficult to read. The new rebel location leads to many trolls blocking the entrance with a vehicle. Crafting area is gone? Cannot find it anywhere after the update. EMS needs to be looked at, never enough online when there's 100+ people on the server. Better incentives? Lower the application requirements? Vehicle trunks still need balancing to something more sensible to their size and price. Almost everything has a capacity of 70. A tiny Bmw Issetta clown car, large Chevrolet SUV, pick up truck, and high end exotic sports cars all have the same trunk size of 70, but an ATV which can fit in the bed of a pickup has a trunk size of 90? Fishing and Turtle poaching is still worthless for the time and effort required. Give more incentive for people to go out on the water. Police rarely patrol the west side of the map. Buying personal garages is still broken! It takes your money but you don't own the property. Too few existing car garages. (at least until personal garages get fixed) Airports need car garages! Give more reason to use planes and airports by allowing players to retrieve a car after landing. Selling price of vehicles too low, you only get back 10% of the vehicle's value. Is this GameStop? The middle north of the map is very sparse and lonely without rebel outpost now. Night time seems darker than before, was the date of the map changed to a week without a full moon?
  23. 3 points
    Get 2 more repos to make everyone's life easier. EDIT: Or @Repentz make a separate just for the updated content we need to add. This could work because we can download it faster, put it in our addons folder and quickly delete the ones we need to delete with ARMA 3 Sync. Example: Repentz updates the google drive for us to download the new updated files . Users download the updated files from the second drive move all the files to the addons folder in @PSISYN-Lakeside folder Users then proceed to the ARMA 3 Sync's repo for PsiSyn and delete the files that is not needed automatically Play the server Disclaimer: I have no idea if that would work but it was a theory I had in my head.
  24. 2 points
  25. 2 points
    Modpack update is required Replaced all d3s cars with many new versions of the same cars, many new cars aswell located in 'Repentz's Car Shop', you will be missing all old cars, sorry! Re-added fun car shop in lakeside with lots of cool cars Redone all trucks in truck shop Removed jonzie's car pack Removed luke car pack Fixed errors in other car packs Added manual siren to all PD/EMS Cars and new car horns, press 1 for siren Fixed PD weapon shop and added new rifle to end of rebel shop

PsiSyn.com

PsiSyn.com is a modded Arma 3 life server. This website is not affiliated or authorized by Bohemia Interactive a.s. Bohemia Interactive, ARMA, DAYZ and all associated logos and designs are trademarks or registered trademarks of Bohemia Interactive a.s.

News & Information

×