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  1. 3 points
    [UPDATED] Chatbox [FIXED] Chatbox [ADDED] Changelog You're welcome
  2. 1 point
    Long Creek Server Rules Recently changed rules will be highlighted in red General Rules No Stream Sniping e.g. using someone’s stream ingame and saying their name and harassing them will be considered and punished as stream sniping. You must always use a valid roleplay name e.g. Keaton Zeta. [No symbols, ranks or gang names] No combat reviving e.g. Reviving a friendly or other player during an active gunfight. You may only revive after the scene is declared “Code 4” for cops/ems, or after there has been no gunfire for 3 minutes. Section 1 Random Deathmatch (RDM) and Initiation Rules You may not kill anyone unless valid initiation has been made. (you are responsible to make sure the initiation is clear and heard by the opposing people). You must have a valid roleplay reason to rob someone. “I wanted his gun/gear/vehicle” isn’t a valid reason. Initiation roleplay lasts for 5 minutes; anything over the period will have to be re-initiated. To initiate you must have a visible firearm out, and give a demand and a consequence (i.e, Get out the vehicle without a weapon or you will be killed) Excessive Trash Talk counts as a form of initiation, but before you take any action against them, you must warn them verbally before you knock them out/ kill them at least once. Sirens do not count as initiation. To initiate as a group, you must be wearing the same clothing as your other party members. (I.E, Uniform & Vests (bags, masks and headwear isn't included)) You must verbally initiate on a player or group of player before you taze/knock them out or shoot at them. After correct verbal initiation has occurred the player you gave a demand too must be given 10 seconds to execute it or if you have reasonable belief they aren’t complying I.E “they start to speed off, run away or go to draw a weapon”, you may then enforce the threat If involved in a head on collision you are not allowed to initiate on the other party nor are other members of your group (applies to all factions) If you have previously been killed and revived within a 10 minute period, the previous initiation has ended. When you initiate on the police, you are not initiated on the whole cop force. Only the ones at the current situation (Including backup) You are not allowed to initiate on moving vehicles going over 40 kph You can only initiate through voice, not text message etc. Section 2 Vehicle Deathmatch (VDM) Using your vehicle as a weapon is prohibited unless your life in direct danger, I.E a group of players are surrounding your vehicle and the only way to get out is to run someone over. You may not purposely VDM someone unless they are blocking the road. After running someone over, you must not proceed to rob them or use their unconsciousness to your advantage. D-Sync ramming is allowed only if you are in an active initiation otherwise it's classified as VDM (PD can desync/S1 if they are pursuing you, and valid initiation has taken place) Section 3 Metagaming/Powergaming You must not use any type of third party communication while in-game (Skype, Steam, Discord, etc.) Do not create invisible items such as knives or putting guns to a driver's head while driving. Only use the mechanics that are already in the game, this is known as power gaming. (RP Shackles are allowed.) You must obtain a player’s name through RP reasons only using any other method including teamspeak or keychain is prohibited. You must not pretend to lose your car keys if forced to hand them over as this is power gaming (If you drop them to avoid this, you can still get punished). You may not message anyone in TFR while in game. You can’t use information that you found out of the game without the use of roleplay. Section 4 New Life Rule NLR (New Life Rule) means when you die you forget the events what led up to your death. Don’t go back to the place where you died and seek ‘revenge’ on the person who killed you. Both cops and civs may not return to a 1km radius of where they were killed within 10 minutes of dying. Once you've been picked up by a medic, you may not return to combat unless under direct threat. (I.e, someone initiating on you) If you have been picked up by a medic, you cannot remember your previous life. You can only remember your friends and who you are. You may remember what happened if you need it to defend yourself in a police situation only. [i.e. a court case] If you were cpr’d by a civilian, you remember your previous life You cannot use your “GoPro” to see what happened before you died. This is exempt to rule breaks. Section 5 Group Rules When you initiate on a group, it does not mean you initiate on every gang member as this is a random deathmatch. The initiation would only be towards the gang members involved in the situation or on those that arrive as backup. (Same uniform, vest, and with a weapon out) Group initiation only last within 500m of an active RP situation unless when they are committing a Major crime [see section 1.12 point 3 to see the definition of a major crime Section 6 Roleplay Rules / Fail Roleplay Never break character: Breaking character will destroy the roleplay for you and everyone else. You can’t go out of character and tell people they are breaking the rules. Just record and report them. You can’t play music while in restraints or outside of a vehicle/house or without valid RP. You can only shackle someone's feet after restraining them You must always value your life. If a gun is held to your head, you must do as the weapon holder says. You must always comply if your vehicle is stopped and someone initiates on you while pointing a firearm at you. You must not purposely bait cops. For example, you must not deliberately drive in and out of the police HQ to have an officer initiate on you. This also means you should not attempt to bait an officer just for the sole reason of wanting to rob them.. You must not knock out anybody in a gunfight once an initiation has taken place. You may not revive someone that you've killed or conspired to kill. People giving out your location or running around in the fire fight can be shot without initiation by Police and Civilians After robbing a person, you must wait 10 minutes before you can rob the same individual again. You can not use the no fall damage to break role-play. Example; Jumping out of air craft, jumping off a roof, jumping our of a moving car. Anything over 10m high will be considered FailRP. Section 7 Faction rules 7.1 Police Rules State command cannot be corrupt. Officers must try their best to roleplay even when civilians are in jail and must not just restrict them to their cells unless having a good reason. Officers can only restrain civilians if they; - Have their hands on their head - On the floor - If the officer is behind them. - Knocked out or Tazed. Police must not close the bank vault until all members of the bank robbery and been killed, restrained or left (10 minutes after combat has ended.). Cops cannot use CPR kits to revive civilians if they were directly involved in the situation that lead to their death. Exempt exception are (Civilians jumps out of a moving car whilst in restraints, other rule breaks). If a cop CPR’s a civilian they must let them go no matter the crime. Except in jail. Police are only allowed to spike strip moving vehicles. Police have the authorization to engage suspicious helicopters/planes flying in restricted air spaces if they are not contactable on air frequency, 60.3. DOC is an example of a restricted air space. Cops can CPR former prisoners or people in custody who have been killed at DOC. Cops must have a valid roleplay reason to raid someone's house. Cops are not allowed to camp drug areas for more than 5 minutes unless there is a clear situation happening. If cops “smash your GoPro”, you cannot use your video to punish them via IA, this does not apply to rule breaks Cops cannot camp drug areas (Fields, processors or dealers) for longer than 5 mins unless an active situation is in place. 7.2 EMS Rules Medics are not to be in possession of a firearm If the civilian is being sent to prison while in medical custody, you must ask the police officer to escort you to the hospital. (Driving away on purpose will result in points) Medics can not issue or sell items/vehicles to civilians. [other than food, water, and heath] Medics are not allowed to kill. Killing medics will result in warning points unless you have warned them off and they are combat reviving. Refusing medical custody when revived by a doctor, is failRP Medics may not revive during combat and must wait 2 minutes after the battle has ended and has been deemed code four by the cops at the situation. Medics are not allowed to enter any rebel capture points that are currently in the process of being captured. Civilians cannot steal medic vehicles at any time. Robbing medics is not permitted Section 8 Rebel Area and Drug Areas Police must initiate via a verbal initiation at all times. There must be at least 30 civilians online in order for cops to raid a rebel area. Rebel area is only allowed to be raided 30 mins before and after restart and have a 45 mins cooldown are being raided Section 9 Combat Logging Logging out during, after or to avoid a combat situation is not acceptable unless you have direct permission from a member of the Senior Leadership Team. You must wait for the full death timer and respawn before you log off. Only SLT can authorise a combat log. Section 10 Major Crimes There can only be one major crime at a time. No major crimes are permitted to happen within 30 minutes before and after a server restart or another major crime Major crimes consist off; - Federal Reserve - Bank Robbery - Plant a charge at DOC You must not interfere unless you are part of the major crime Once negotiations are called off, 10 seconds must be given before any engagement takes place. You cannot call off negotiations through a text message. You may not commit a major crime with less than seven cops online. You cannot enter the bank or federal reserve with the intention of committing a major crime before the 30 minute mark has passed. Civilians and Police are not allowed to combat revive when they are actively involved with a bank robbery or within the area of a bank robbery. A DOC takeover may only last a maximum of 40 minutes, after this time any attacking party must leave. You may only takeover DOC with a valid roleplay reason such as (Breaking out a Gang Member/Friend, or a hostage situation etc) Section 11 Misc Rules The LCSO/DOC ATM is not be used by civilians. (Leads to 'Cop Baiting' Cases) You must not kill yourself while in jail. You can not “double tap” someone Deathchat cannot be used as evidence unless it is being used for a pastoral case e.g. racism, bullying or other offensive language. You cannot revive and then proceed to rob someone. You cannot use vehicle to block any entrances during a major crime ( federal reserve robbery etc.) You must not kamikaze vehicles into anyone or anything purposely! You may not camp item sellers, for example, Drug Dealer. Doing so will count as Fail RP. Civilians can not use any barriers to kill someone
  3. 1 point
    Yeah, there is an issue with signin through steam; it's because.. well i don't know.. broken i guess. It was all working until the IPS update, but we've not updated, so i don't get why it's broken.
  4. 1 point
    Cops can't interact with bank/vault/brief cases. Everyone can unflip every vehicle, while everyone can't push every vehicle. Cop holsters holster any type of weapon and don't save mags or attachments. You spawn in the middle of no where. Respawning spawns you at bank. There is no fucking fall damage so you can jump out of planes and live. Cars make you fly 100 feet. Police Checkpoint builder doesn't take money out of bank. Tabbing out in any shop reopens the interaction menu. Names appear when you get knocked out/knock someone out. Anyone can access police weapon shop. NPCs have "No Name" above their head. Climbing on some cars blow them up. You can rob people as a cop. You can escort anyone, anytime. Police holster conflicts with controls to switch weapons, maybe switch to shift f1/f2? To seize there must be a gun there.
  5. 1 point
    This is gonna be a r o l e p l a y server. So to force stricter r o l e p l a y, I say we remove all guns.
  6. 1 point
    I think the balance on malden was fine. Cops could pull rifles during code red/Amber, but pistols, shotguns and some SMG's during green. Civs had acces to rifles in which cases 3-4x scopes where also available, this worked out fine since department command and upwards including swat also had acces to this. Only issue on malden was the fact that cops where getting randoms buffs and nerfs without state command knowing.
  7. 1 point
    I'm gonna disagree with this for several reasons, Firstly we'd need CUP weapons for Nopixel guns and we can't use those because we sell reserved slots and shit and CUP weapons is not allowed on monetized server Secondly, a lot of those guns are ports from Arma 2 so they're hella scuffed anyway The real life argument is pretty ResidentSleeper, at the end of the day we play these servers to have fun, not to play "In real life" card every 2 minutes. I don't think the Nopixel style will work on Lakeside because it's just boring. The thing that makes the weapons and shit fun on Nopixel is the faction play(Mob,Mafia, Biker) which I'm pretty sure we won't have.
  8. -1 points
    I feel as if It Should be More NoPixel Guns, just for the fact it'd be more RP and I guess look like real life?? Honestly, I dont know about these Americans (No Flame On Yous What So Ever) But Im pretttyyy sure you dont see someone walking around town with a m4 on his back? We should make Class 3's (Assault Rifles) Way harder to get and pistols very easy to get as this would imo not make it as cancer and even make it look nice and enforce more Roleplay
  9. -1 points
    I thunk this server and nopixel should be the more roleplay focused servers. In Malden it got to be very aids with all the high tier weapons. I think there should at least be no 7.62 because nobody likes getting one tapped, but i thunk pistol/shotgun/smg would be better

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