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Lakeside Server Rules

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Lakeside Valley Server Rules
Recently changed rules will be highlighted in red

General Rules

  • No Stream Sniping e.g. using someone’s stream ingame and saying their name and harassing them will be considered and punished as stream sniping.
  • You must always use a valid roleplay name e.g. Keaton Zeta. [No symbols, ranks or gang names]
  • No combat reviving e.g. Reviving a friendly or other player during an active gunfight. You may only revive after the scene is declared “Code 4” for cops/ems, or after there has been no gunfire for 3 minutes. Unless they were Incapacitated
  • Auto clickers and "Macros" are prohibited on this server.

Section 1

Random Deathmatch (RDM) and Initiation Rules

  • You may not kill anyone unless valid initiation has been made. (you are responsible to make sure the initiation is clear and heard by the opposing people).
  • You must have a valid roleplay reason to rob someone.
  • Initiation roleplay lasts for 5 minutes; anything over the period will have to be re-initiated.
  • To initiate you must have a visible firearm out[in your hands, not on your back], and give a demand [someone with a weapon to you, you should know to follow their demands]
  • Excessive Trash Talk counts as a form of initiation, but before you take any action against them, you must warn them verbally before you knock them out/ kill them at least once.
  • Sirens do not count as initiation.
  • To initiate as a group, you must be wearing the same clothing as your other party members. (I.E, Uniform & Vests (bags, masks and headwear isn't included))
  • You must verbally initiate on a player or group of player before you taze/knock them out or shoot at them.
  • After correct verbal initiation has occurred the player you gave a demand too must be given 10 seconds to execute it or if you have reasonable belief they aren’t complying I.E “they start to speed off, run away or go to draw a weapon”, you may then enforce the threat
  • If involved in a head on collision you are not allowed to initiate on the other party nor are other members of your group (applies to all factions)
  • If you have previously been killed and revived within a 10 minute period, the previous initiation has ended.
  • When you initiate on the police, you are not initiated on the whole cop force. Only the ones at the current situation (Including backup)
  • You are not allowed to initiate on moving vehicles going over 40 km/h
  • You can only initiate through voice, not text message etc.
  •  Tear gas does not count as initiation. You must still initiate even if you have been tear gassed / after tear gas has been thrown. Shooting in response to tear gas will be considered RDM.

 

Section 2

Vehicle Deathmatch (VDM)

  • Using your vehicle as a weapon is prohibited unless your life in direct danger, I.E a group of players are surrounding your vehicle and the only way to get out is to run someone over.
  • You may not purposely VDM someone unless they are blocking the road.
  • After running someone over, you must not proceed to rob them or use their unconsciousness to your advantage.
  • D-Sync ramming is allowed only if you are in an active initiation otherwise it's classified as VDM (PD can desync/S1 if they are pursuing you, and valid initiation has taken place)

 

Section 3

Metagaming/Powergaming

  • You must not use any type of third party communication while in-game (Skype, Steam, Discord, etc.)
  • Do not create invisible items such as knives or putting guns to a driver's head while driving. Only use the mechanics that are already in the game, this is known as power gaming. (RP Shackles are allowed.)
  • You must obtain a player’s name through RP reasons only using any other method including teamspeak or keychain is prohibited.
  • You must not pretend to lose your car keys if forced to hand them over as this is power gaming (If you drop them to avoid this, you can still get punished).
  • You may not message anyone in TFR while in game.
  • You can’t use information that you found out of the game without the use of roleplay.

Section 4

New Life Rule

  • NLR (New Life Rule) means when you die you forget the events what led up to your death.
  • Don’t go back to the place where you died and seek ‘revenge’ on the person who killed you.
  • Both cops and civs may not return to a 1km radius of where they were killed within 10 minutes of dying.
  • Once you've been picked up by a medic, you may not return to combat unless under direct threat. (I.e, someone initiating on you)
  • If you have been picked up by a medic, you cannot remember your previous life. You can only remember your friends and who you are. You may remember what happened if you need it to defend yourself in a police situation only. [i.e. a court case]
  • If you were cpr’d by a civilian, you remember your previous life  
  • You cannot use your “GoPro” to see what happened before you died. This is exempt to rule breaks.
  • If you were incapacitated you can remember the previous events before you were incapacitated

Section 5

Group Rules

  • When you initiate on a group, it does not mean you initiate on every gang member as this is a random deathmatch. The initiation would only be towards the gang members involved in the situation or on those that arrive as backup. (Same uniform, vest, and with a weapon out)
  • Group initiation only last within 500m of an active RP situation unless when they are committing a Major crime [see section 1.12 point 3 to see the definition of a major crime

 

Section 6

Roleplay Rules / Fail Roleplay

  • Never break character: Breaking character will destroy the roleplay for you and everyone else.
  • You can’t go out of character and tell people they are breaking the rules. Just record and report them.
  • You can’t play music while in restraints or outside of a vehicle/house or without valid RP.
  • You can only shackle someone's feet after restraining them
  • You must always value your life. If a gun is held to your head, you must do as the weapon holder says.
  • You must always comply if your vehicle is stopped and someone initiates on you while pointing a firearm at you.
  • You must not purposely bait cops. For example, you must not deliberately drive in and out of the police HQ to have an officer initiate on you.
  • This also means you should not attempt to bait an officer just for the sole reason of wanting to rob them..
  • You must not knock out anybody in a gunfight once an initiation has taken place.
  • You may not revive someone that you've killed or conspired to kill.
  • People giving out your location or running around in the fire fight can be shot without initiation by Police and Civilians
  • After robbing a person, you must wait 10 minutes before you can rob the same individual again.
  • You can not use the no fall damage to break role-play. Example; Jumping out of air craft, jumping off a roof, jumping out of a moving car. Anything over 10m high will be considered FailRP.
  • Doing the DPI jumping, Stretch jump, or anything to fling yourself, will be considered FailRP   

 

Section 7

     Faction rules

7.1 Police Rules

  • State command cannot be corrupt.
  • Officers must try their best to roleplay even when civilians are in jail and must not just restrict them to their cells unless having a good reason.
  • Officers can only restrain civilians if they;

        - Have their hands on their head

        - On the floor

        - If the officer is behind them.

        - Knocked out or Tazed.

  • Police must not close the bank vault until all members of the bank robbery and been killed, restrained or left (10 minutes after combat has ended.).
  • Cops cannot use CPR kits to revive civilians if they were directly involved in the situation that lead to their death. Exempt exception are (Civilians jumps out of a moving car whilst in restraints, other rule breaks).
  • If a cop CPR’s a civilian they must let them go no matter the crime. Except in jail.
  • Police are only allowed to spike strip moving vehicles.
  • Police have the authorization to warn/engage suspicious helicopters/planes flying in restricted air space with warning shots. DOC is an example of a restricted air space.
  • Cops can CPR former prisoners or people in custody who have been killed at DOC.  
  • Cops must have a valid roleplay reason to raid someone's house.
  • If cops “smash your GoPro”, you cannot use your video to punish them via IA, this does not apply to rule breaks
  • Cops cannot camp drug areas (Fields, processors or dealers) for longer than 5 mins unless an active situation is in place.
  •  Tear gas does not count as initiation. You must still initiate even if you have been tear gassed / after tear gas has been thrown. Shooting in response to tear gas will be considered RDM.

7.2 EMS Rules

  • Medics are not to be in possession of a firearm
  • If the civilian is being sent to prison while in medical custody, you must ask the police officer to escort you to the hospital. (Driving away on purpose will result in points)
  • Medics can not issue or sell items/vehicles to civilians. [other than food, water, and heath]
  • Medics are not allowed to kill.
  • Killing medics will result in warning points unless you have warned them off and they are combat reviving.
  • Refusing medical custody when revived by a doctor, is failRP
  • Medics may not revive during combat and must wait 2 minutes after the battle has ended and has been deemed code four by the cops at the situation.
  • Medics are not allowed to enter any rebel capture points that are currently in the process of being captured.
  • Civilians cannot steal medic vehicles at any time.
  • Robbing medics is not permitted

Section 8

Rebel Area and Drug Areas

  • Police must initiate via a verbal initiation at all times.
  • There must be at least 30 civilians online in order for cops to raid a rebel area.
  • Rebel area is only allowed to be raided 30 mins before and after restart and have a 45 mins cooldown are being raided

Section 9

Combat Logging

  • Logging out during, after or to avoid a combat situation is not acceptable unless you have direct permission from a member of the Senior Leadership Team.
  • You must wait for the full death timer and respawn before you log off.
  • Only SLT can authorise a combat log.

Section 10

Major Crimes

  • There can only be one major crime at a time.
  • A major crime can only happen ONCE every HOUR
  • No major crimes are permitted to happen within 30 minutes before and after a server restart or another major crime
  • Major crimes consist off;

       - Federal Reserve

       - Bank Robbery

       - An attack on the DOC / Evidence Locker

  • You must not interfere unless you are part of the major crime
  • Once negotiations are called off, 10 seconds must be given before any engagement takes place.
  • You cannot call off negotiations through a text message.
  • You may not commit a major crime with less than seven cops online.
  • You cannot enter the bank or federal reserve with the intention of committing a major crime before the 30 minute mark has passed.
  • Civilians and Police are not allowed to combat revive when they are actively involved with a bank robbery or within the area of a bank robbery.
  • A DOC takeover may only last a maximum of 40 minutes, after this time any attacking party must leave.
  • You may only takeover DOC with a valid roleplay reason such as (Breaking out a Gang Member/Friend, or a hostage situation etc)

Section 11

Safe Zone

  • If you are within 25 Meters of a spawn point (Le Port, La Passagne, La Trinite) it is considered a “Safe Zone” You may not break the law in any manner, Ie - Stealing a car, robbing someone, etc.
  • If you are within 15 Meters of an ATM and or Vehicle Spawn Point it is considered a “Safe Zone” You may not break the law in any manner, Ie - Stealing a car, robbing someone, etc.
  • You may not push/ bait someone out of the Safe Zone. Running to the safe zone when you have been initiated on / being chased, will make the safezone not valid for you and the person/s chasing you.
  • Trolling in the Safe Zone voids the Safe Zone

Section 12

Police Traffic Stop Rules

Rule: If you are driving, and a police officer pulls up behind you and tells you to pull over via their vehicle, you must comply regardless of scenario, excluding only:

You may only continue to drive if:

  • You are in an active situation with police
  • You are being chased by another party already
     
  • How this rule works:
  • Police officer will decide to pull you over for a number of reasons, I.E suspicious activity, illegal area, etc.
  • You pull over to the side of the road and wait
  • Police officer(s) get out of their vehicle and walk up to your vehicle
  • Police officer(s) will speak to you, they can question you or ask you to hop out of your vehicle if they have reasonable suspicion
  • At this point, you have two choices, you may comply and hop out, OR you can choose to flee in your car. You must have a valid reason to flee, I.E wanted, illegal items
  • This is considered initiation, BUT the officer cannot shoot you here, or spike strip you, they must jump in their car and pursue you
  • After 30 seconds of the police chase, what you do at this point is completely up to you, you can jump out, maybe you crash, etc.
     
  • Why this rule?
  • Police and even some civs are complaining that the only scenarios they run into with police are stop or die, robberies, or car chases that end up in immediate gunfights, this will help towards making the server more fun for those who like to have at least a little bit of roleplay, but does not restrict the end goal for those who only want gunfights.

Section 13

Misc Rules

  • The LCSO/DOC ATM is not be used by civilians. (Leads to 'Cop Baiting' Cases)
  • You must not kill yourself while in jail.
  • Deathchat cannot be used as evidence unless it is being used for a pastoral case e.g. racism, bullying or other offensive language.
  • You cannot revive and then proceed to rob someone.
  • You cannot use vehicle to block any entrances during a major crime ( federal reserve robbery etc.)
  • You must not kamikaze vehicles into anyone or anything purposely!
  • You may not camp item sellers, for example, Drug Dealer. Doing so will count as Fail RP.
  • Civilians can not use any barriers to kill someone
  • Suicide vests must only be used in Major Crimes
  • You may not use a suicide vest to rob anyone or kidnap
  • You may not wear a suicide vest anywhere else but a major crime zone (Maximum of 2)
  • Having a weapon of any kind with a suicide is not allowed
  • Using the ingame chat is not allowed at all.

 

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  • Added 5/24

You can not use the no fall damage to break role-play. Example; Jumping out of air craft, jumping off a roof, jumping our of a moving car. Anything over 10m high will be considered FailRP.

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- ADDED

If you were incapacitated you can remember the previous events before you were incapacitated
- REMOVED

You can not “double tap” someone 

- CHANGED

No combat reviving e.g. Reviving a friendly or other player during an active gunfight. You may only revive after the scene is declared “Code 4” for cops/ems, or after there has been no gunfire for 3 minutes. to No combat reviving e.g. Reviving a friendly or other player during an active gunfight. You may only revive after the scene is declared “Code 4” for cops/ems, or after there has been no gunfire for 3 minutes. Unless they were Incapacitated

Police have the authorization to engage suspicious helicopters/planes flying in restricted air spaces if they are not contactable on air frequency, 60.3.  DOC is an example of a restricted air space., to Police have the authorization to warn/engage suspicious helicopters/planes flying in restricted air space with warning shots. DOC is an example of a restricted air space.

Changed made on May 25, 2018

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  • Added

Doing the DPI jumping, Stretch jump, or anything to fling yourself, will be considered FailRP   

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Added

  • If you are within 25 Meters of a spawn point (Le Port, La Passagne, La Trinite) it is considered a “Safe Zone” You may not break the law in any manner, Ie - Stealing a car, robbing someone, etc.

 

  • If you are within 15 Meters of an ATM and or Vehicle Spawn Point it is considered a “Safe Zone” You may not break the law in any manner, Ie - Stealing a car, robbing someone, etc.

 

  • You may not push/ bait someone out of the Safe Zone. Running to the safe zone when you have been initiated on / being chased, will make the safezone not valid for you and the person/s chasing you.
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Added

Using the ingame chat is not allowed at all.

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Added

  • Auto clickers and "Macros" are prohibited on this server.

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Added

 

  • Suicide vests must only be used in Major Crimes
  • You may not use a suicide vest to rob anyone or kidnap
  • You may not wear a suicide vest anywhere else but a major crime zone (Maximum of 2)
  • Having a weapon of any kind with a suicide vest is not allowed
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Added

- Tear gas does not count as initiation. You must still initiate even if you have been tear gassed / after tear gas has been thrown. Shooting in response to tear gas will be considered RDM.

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- CHANGED

- Plant a charge at DOC [Work in Progress]  to An attack on the DOC

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- ADDED

-

  • A major crime can only happen ONCE every HOUR
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Added

Trolling in the Safe Zone voids the Safe Zone

 

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Removed

  • and a consequence (i.e, Get out the vehicle without a weapon or you will be killed)

 

Added

  • [someone with a weapon to you, you should know to follow their demands]
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Added

 

Rule: If you are driving, and a police officer pulls up behind you and tells you to pull over via their vehicle, you must comply regardless of scenario, excluding only:

You may only continue to drive if:

  • You are in an active situation with police
  • You are being chased by another party already

 

  • How this rule works:
  • Police officer will decide to pull you over for a number of reasons, I.E suspicious activity, illegal area, etc.
  • You pull over to the side of the road and wait
  • Police officer(s) get out of their vehicle and walk up to your vehicle
  • Police officer(s) will speak to you, they can question you or ask you to hop out of your vehicle if they have reasonable suspicion
  • At this point, you have two choices, you may comply and hop out, OR you can choose to flee in your car. You must have a valid reason to flee, I.E wanted, illegal items
  • This is considered initiation, BUT the officer cannot shoot you here, or spike strip you, they must jump in their car and pursue you
  • After 30 seconds of the police chase, what you do at this point is completely up to you, you can jump out, maybe you crash, etc.

 

  • Why this rule?

 

  • Police and even some civs are complaining that the only scenarios they run into with police are stop or die, robberies, or car chases that end up in immediate gunfights, this will help towards making the server more fun for those who like to have at least a little bit of roleplay, but does not restrict the end goal for those who only want gunfights.
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Added

To initiate you must have a visible firearm out[in your hands, not on your back], 

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Changed

- You must have a valid RP reason to rob someone. "I wanted his gun/clothing/items/weapons/vehicle" isn't a valid RP reason. 

TO

- You must have a valid RP reason to rob someone.

 

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